Saxton Hale/Freak Fortress Server?

Re: Saxton Hale/Freak Fortress Server?

Postby TRUTECH » May 15th, 2016, 5:29 pm

Dolan wrote:Also, we should have Doc as a medic boss. :P


XD and the Doc boss is locked to ubersaw melee.

And the other team is engineers only.
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Re: Saxton Hale/Freak Fortress Server?

Postby clulessgamer » May 15th, 2016, 6:54 pm

hydreigonxyz wrote:The idea sounds good but much our other attempts at hosting a server in the past, we need to have people who are willing to seed the server
Because this is a custom server it would not be eligible for quickplay most likely


I would love to help seed this with my vagineer powers....when I can find the time to play again
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Re: Saxton Hale/Freak Fortress Server?

Postby Internet Explorer » May 15th, 2016, 10:32 pm

i'd love to see this added
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Re: Saxton Hale/Freak Fortress Server?

Postby Clone » May 15th, 2016, 10:36 pm

I'm on. But I think we also need a normal map rotation server alongside this one for players who are tired of DB and do not like custom servers.
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Re: Saxton Hale/Freak Fortress Server?

Postby Haviktrocity » May 15th, 2016, 10:43 pm

I think it's a great idea to add it, have something different for some people to play on, also seen plenty of Saxton Hale/FF2 servers get pretty popular, it's a good, fun gamemode.
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Re: Saxton Hale/Freak Fortress Server?

Postby Dolan » May 15th, 2016, 10:47 pm

To people looking on this thread post, the new people posting are regulars from CW1.
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Re: Saxton Hale/Freak Fortress Server?

Postby Accouter » May 15th, 2016, 10:57 pm

If a custom game mode server would be added would people also like to see different type of server cosmetics like trails and whatnot like a store? Like a currency for items you can buy with accumulated money like how stamm is points are collected would be pretty cool.
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Re: Saxton Hale/Freak Fortress Server?

Postby Dew It » May 15th, 2016, 11:16 pm

Personally I think adding different types of servers is an excellent way of refreshing the skiver server list and attracting new skiverians to the fold. If the server doesn't attract a large enough population, you can always switch it back to what it was or keep trying something new. All-in-all, it sounds like an excellent idea that you should definitely try. If it doesn't work as hoped for, definitely keep trying new things to see if there is an interest in them. :)
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Re: Saxton Hale/Freak Fortress Server?

Postby TrollNinja » May 15th, 2016, 11:21 pm

In fairly neutral on this

I think it's an idea for sure, but no too many of the servers with sh/ff have much of a population and my concern that it would be just like the other servers we have where no one is on them

That said, I would help seed as well, but got most of my filling of the game mode years ago when all I would play on was 7-11 sh
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Re: Saxton Hale/Freak Fortress Server?

Postby Bwainz » May 15th, 2016, 11:30 pm

Clone wrote:I'm on. But I think we also need a normal map rotation server alongside this one for players who are tired of DB and do not like custom servers.


rotation servers have been tried before. the server would get filled for one map, then once it would change to another map half the people would leave, and it would be hard to seed it once again.
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