Freak Fortress 2 bosses

Re: Freak Fortress 2 bosses

Postby Clone » July 18th, 2016, 1:17 pm

Being a boss?? Hey I'm in!
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Re: Freak Fortress 2 bosses

Postby Gangsta Luigi » July 18th, 2016, 2:39 pm

If I was a boss...

The model would be my Engineer and the weapon would be a Wrench (probably just a regular one) that could 1 hit (2 for Heavy) people. Basically Saxton but me instead with a Wrench not fists.

When I kill someone a voice clip of me saying "Oooh get wrecked" or "haha get owned"

When I use rage it'll be me screaming

My death sound would be "Wow, nice crit man!"

And this music would be in the background: https://youtu.be/f6e0CGXOS2Q

I wasn't kidding lol I'll shell out several keys to anyone who can make this a reality
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Re: Freak Fortress 2 bosses

Postby Battle Hardened Fox » July 18th, 2016, 3:24 pm

If i can be a boss. It would be a Pyro, but all black jumpsuit. With the face of Mercy, stock brokers scarf, and Cremators Conscious.
Weapon would be sharpened Volcano fragment that does less damage (a full health scout can survive but barley) than standard hale weapons, but it has increased afterburn damage.

https://www.youtube.com/watch?v=WJR6TuoRXOM would be the music playing

the rage would be that he gets a shotgun with Incendiary rounds (3-6). the shell gun itself does less damage than a regular shotgun, but the afterburn is VERY high (high enough without being OP)

I can supply voice lines. (I can make one for each class, and a death sound)
Everybody out of my way. I got a hat full of bomb, a hand full of penis, and a head full of empty.
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Re: Freak Fortress 2 bosses

Postby Dolan » July 18th, 2016, 4:38 pm

*Ahem* It helps if we as a community be on the server regularly before even designing our own bosses.

;)

Also if we start adding bosses based on every user who comments on here... It's gunna get a little much and a lot of people/randoms will start wanting their own. While of course Dolan Duk as a boss would be nice, I think just getting the server to an acceptable state is priority.
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Re: Freak Fortress 2 bosses

Postby Battle Hardened Fox » July 18th, 2016, 4:47 pm

I agree with Dolan, I just thought it was fun to give my idea as a boss
Everybody out of my way. I got a hat full of bomb, a hand full of penis, and a head full of empty.
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Re: Freak Fortress 2 bosses

Postby Phaiz » July 18th, 2016, 6:47 pm

Gangsta Luigi wrote:
Phaiz wrote:In all likelihood we may have to run two different servers if both modes are popular enough, or just one server with whichever mode doesn't stay empty. This is a fairly new side of TF2 for me and I've yet to think of any incentive to get people seeding a custom server.


Seeding ANYTHING is a major pain though without quickplay isn't it?


Neither of these game modes would have been on quick play. There is already a somewhat limited player base for these modes in general so we are in direct competition with other communities for the same players.
In all this vastness there is no hint that help will come from elsewhere to save us from ourselves
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Re: Freak Fortress 2 bosses

Postby Clone » July 19th, 2016, 10:17 am

Alright here's my boss (basically a vagineer reskin):

Voodoo Souls engi with the festive hat
Festive golden wrench
Music:


For the voice lines just keep the vagineer ones I like them.
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Re: Freak Fortress 2 bosses

Postby Animus » July 19th, 2016, 11:20 am

Not sure if we can make our own bosses (Especially this early into the stage.) We'd still need more people playing it, but if we add ourselves as bosses, people will need to know *us* for it to make sense. (I'm pretty sure there's still a handful of regulars that don't know who Animus is. :d) Then add in the fact that we need someone to take everything and make files for it (Getting Voice Lines, Themes, Models, Animations, the Health Formula, etc.) and it'll be a while to get any of our bosses (We still need the Community Bosses that are already out too. [The Popular ones at least, like Aya. :d])
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