Big changes are a-comin'

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Re: Big changes are a-comin'

Postby Phaiz » July 10th, 2016, 9:28 pm

Gangsta Luigi wrote:
Phaiz wrote:I don't think VSH or FF will work with Valve maps, and even if they do it wouldn't be very fun. PH does require custom maps as changes are required.


I can speak from personal experience that VSH works with almost every Arena map and works well. Obviously not with CP or PL ones but maps like Badlands, Watchtower, Granary, Nucleus, Kong King and more Valve/community made and approved Arena maps all work extremely well with the mode.


Sorry I should have clarified more. The "vanilla, as is, unchanged" maps directly from Valve will not work with these plugins regardless if they are arena_ or not. They may have in the past or someone else out there may be running a version of the plugins that -can- however from what I've gathered from other server owners who have/do run these plugins, they require modified versions of these maps.

Clone wrote:How about a PASS Time server?


Maybe another time. I really have no idea how popular this is or if it can even be played on a non Valve server.

Dolan wrote:Hmmm Zombie Fortress? Intoxgaming has a ZF server that is always busy.

https://forums.alliedmods.net/showthrea ... 2?t=131282


I believe the zombie related plugins have all been broken for some time and the servers with it are using a closed source version. It's the same thing we do with Class Wars.

Dulzuro wrote:Without the need to match quickplay rules, then maybe the chance for no spread and no crits on any/some of the servers? I can't be the only one in the community who would love to see that.

-- My 2 cents


I'd be open to having a future server (or perhaps even the new Goldrush server now) with these changes. Bug me about it in a week or two and we will see where we are.

Dolan wrote:Also, NO MORE re-spawn time anymore please Phaiz?


I'll consider lowering them at least for Red on Dustbowl. Unfortunately it can be rather tricky to change respawn timers to anything other than default or zero.
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Re: Big changes are a-comin'

Postby [SKVR] Emsy! » July 10th, 2016, 11:40 pm

Dulzuro wrote:
Without the need to match quickplay rules, then maybe the chance for no spread and no crits on any/some of the servers? I can't be the only one in the community who would love to see that.

-- My 2 cents



I'd be open to having a future server (or perhaps even the new Goldrush server now) with these changes. Bug me about it in a week or two and we will see where we are.



I know you said bug you in 1 or 2 weeks for that but IF you open the future server can it be Koth_suijin or cp_powerhouse? :D
Also Dulzuro I'd love to see that too, a world where Doc won't instant crit everyone with his skiver slayer
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Re: Big changes are a-comin'

Postby Phaiz » July 11th, 2016, 12:00 am

[SKVR] Emsy! wrote:
Dulzuro wrote:
Without the need to match quickplay rules, then maybe the chance for no spread and no crits on any/some of the servers? I can't be the only one in the community who would love to see that.

-- My 2 cents



I'd be open to having a future server (or perhaps even the new Goldrush server now) with these changes. Bug me about it in a week or two and we will see where we are.



I know you said bug you in 1 or 2 weeks for that but IF you open the future server can it be Koth_suijin or cp_powerhouse? :D
Also Dulzuro I'd love to see that too, a world where Doc won't instant crit everyone with his skiver slayer


Well before any "future servers" are added, I need to see a strong commitment to our current servers as well as steady growth in the community. For example we only have 434 registered forum members and only 73 of those people have 20 posts or more. We also have about 132,000 unique visitors to any server, of which I would only consider ~600 to be "regulars".

Even so, those numbers are all fairly low in the grand scheme of things but that hasn't kept us from having a top 50 TF2 server for a somewhat long time http://www.gametracker.com/server_info/ ... .95:27025/
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Re: Big changes are a-comin'

Postby Socrates » July 11th, 2016, 1:51 am

Alright with class wars #2 gone i think we should have a 24/7 upward or swiftwater payload server. There a lot of neat custom maps out there that we should look into

I still think orange should be cut or made into a a randomizer or times(10) hightower server. or a far less wacky though would be...
ARENA MODE- imagine a DMing on a actual official map,


Now i would love a a server where only custom maps are on, there available on http://tf2maps.net/, and even for example trainlaser, vaporwave KOTH, etc
(good examples here)
https://wiki.teamfortress.com/wiki/Trainsawlaser
https://wiki.teamfortress.com/wiki/Millstone

Its good that the servers are getting shake up thanks phaiz
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Re: Big changes are a-comin'

Postby Johnny Wise » July 11th, 2016, 2:02 am

Trainsawlaser is NOT a good map for community servers. Even Crash's server, the guy who MADE the map, only runs it on Friday nights.
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Re: Big changes are a-comin'

Postby Phaiz » July 11th, 2016, 2:42 am

Socrates wrote:Alright with class wars #2 gone i think we should have a 24/7 upward or swiftwater payload server. There a lot of neat custom maps out there that we should look into

I still think orange should be cut or made into a a randomizer or times(10) hightower server. or a far less wacky though would be...
ARENA MODE- imagine a DMing on a actual official map,


Now i would love a a server where only custom maps are on, there available on http://tf2maps.net/, and even for example trainlaser, vaporwave KOTH, etc
(good examples here)
https://wiki.teamfortress.com/wiki/Trainsawlaser
https://wiki.teamfortress.com/wiki/Millstone

Its good that the servers are getting shake up thanks phaiz


Orange, or at least a full crit server, is most likely always going to be here. Last November I changed Orange to a more popular and recognized map and the numbers only went up. I switched it back to my map in favor of a small handful of regulars and the numbers only went down. I enjoy having my own map as a part of the community and I enjoy making maps - I have several around 80% completion that have never been played. However as I tried to explain before, I am going to have to start listening to numbers instead of a handful of opinions.

Unofficial maps, and by extension "new" official maps, are usually not very popular with the larger TF2 community because most players are not familiar with them. Ironically enough, new official maps are often difficult for a large number of players to understand and get used to which compounds the popularity issue even further. Most people are going to play what they know. I'm not ruling out the possibility entirely, just not right now. We have no where near the player base needed to support so many different types of servers and maps.
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