Big changes are a-comin'

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Re: Big changes are a-comin'

Postby Phaiz » July 10th, 2016, 3:27 pm

I don't think VSH or FF will work with Valve maps, and even if they do it wouldn't be very fun. PH does require custom maps as changes are required.
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Re: Big changes are a-comin'

Postby Gangsta Luigi » July 10th, 2016, 4:17 pm

Phaiz wrote:I don't think VSH or FF will work with Valve maps, and even if they do it wouldn't be very fun. PH does require custom maps as changes are required.


I can speak from personal experience that VSH works with almost every Arena map and works well. Obviously not with CP or PL ones but maps like Badlands, Watchtower, Granary, Nucleus, Kong King and more Valve/community made and approved Arena maps all work extremely well with the mode.
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Re: Big changes are a-comin'

Postby Clone » July 10th, 2016, 4:36 pm

How about a PASS Time server?
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Re: Big changes are a-comin'

Postby Dolan » July 10th, 2016, 6:25 pm

Hmmm Zombie Fortress? Intoxgaming has a ZF server that is always busy.

https://forums.alliedmods.net/showthrea ... 2?t=131282
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Re: Big changes are a-comin'

Postby Dolan » July 10th, 2016, 6:31 pm

Phaiz wrote:
Johnny Wise wrote:
Phaiz wrote:Orange will be changing back to a more popular and recognized map.


Hightower.
Hightower.
HIGHTOWER!!!!!!!!!


Hightower is fun but it isn't enough to dedicate an entire server to it, plus I meant a more popular orange map.


Crits only high tower? :P

That would be hell.
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Re: Big changes are a-comin'

Postby Dulzuro » July 10th, 2016, 6:44 pm

Without the need to match quickplay rules, then maybe the chance for no spread and no crits on any/some of the servers? I can't be the only one in the community who would love to see that.

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Re: Big changes are a-comin'

Postby Gangsta Luigi » July 10th, 2016, 7:18 pm

Dulzuro wrote:Without the need to match quickplay rules, then maybe the chance for no spread and no crits on any/some of the servers? I can't be the only one in the community who would love to see that.

-- My 2 cents


I'm not sure about no spread but I'm definitely with you on no crits. Unfortunately Doc will never let that happen haha.
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Re: Big changes are a-comin'

Postby Dulzuro » July 10th, 2016, 7:29 pm

Well to clarify I mean no random spread.
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Re: Big changes are a-comin'

Postby Dolan » July 10th, 2016, 7:34 pm

Also, NO MORE re-spawn time anymore please Phaiz?
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Re: Big changes are a-comin'

Postby Gangsta Luigi » July 10th, 2016, 8:00 pm

Dolan wrote:Also, NO MORE re-spawn time anymore please Phaiz?


That makes RED have an extremely unfair advantage. Part of defending is having better ground, but having a longer respawn so BLU can successfully push.
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